Fragments of a more tactile future
Software that behaves like hardware.
Immediate, physical, alive.
Bringing feeling back to the digital world.

- 01displayThe waveform, the playhead, the transport
- 02bufferYour stash of source material
- 03granularA sample scattered into clouds of grains
- 04modulatorSlow shapes routed onto any parameter
- 05filterCarve the spectrum
- 06delayRepetition, drifting away
- 07reverbThe room around the sound
- 08compressorGlue, when the clouds get dense
- 09mixerBalance across channels
- 10tapeCapture the master bus, straight to a take
A Rust DSP engine, compiled to WebAssembly, running off the main thread.
The UI never touches the audio. It just plays it.
Rain on a tin roof, a broken music box. Describe a sound and soundscape synthesizes it, piped in from ElevenLabs.
Generated audio drops into your stash like any other sample, ready for the granular treatment.
speak is a pocket recorder that lives on your phone. Scan the code in soundscape's buffer, tap the disc, and record whatever's around you.
Every take lands straight in your stash, ready to be scattered into grains.

Emil Widlund
A creative technologist exploring tactile experiences in the intersection of analog and synthetic mediums.
@emilwidlund